Quote:
Originally Posted by lch
The problem is that the player's spell books are written during hosting and are then fixed for that current turn. Even if you updated and the mod uses up new spell IDs, you won't be able to update your scripts for those new spell IDs unless the spell books are being rewritten during the next host.
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To rehash this discussion that took place a few pages ago, there is reason to believe that the way that the game handles the fixed spellbooks is the reason that there are inconsistencies between battle replays and battle results, too. See
this post for turn files and
this post for the analysis.