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Old April 7th, 2009, 04:56 PM
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Suhiir Suhiir is offline
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Default Re: TI what is it good for?

Quote:
Originally Posted by harlikwin View Post
Quote:
Originally Posted by Suhiir View Post
On a related subject.

Anyone here had and direct experience with Ground Surveillance Radar (GSR) ?
From my understanding in any terrain with more then minimal vegetation (i.e. anything more then the occasional tree here and there) the stuff is of limited value.
Not exactly true. the flatter and clearer the terrain is the better. But realistically moving things show up in some modes, and metal things tend to reflect radar signals better than trees. I think the treatment of TI in the game is rather simple, especially since since the 90's the vehicle screening smoke or arty smoke has been multispectral (i.e. blocks TI) to use.

Also the TI range is about right, in theory sure you could see forever, but in reality you have a limited sized detector and resolution at long ranges is a real problem. consider the detectors were something like 320x160elements or pixels if you perfer (depended on the model of course).

I would second any motions for allowing units to have TI but with less range (like infantry TI units), also for adding multispectral smoke rounds/SD (does VRISS already do this).
Shows you what I know about radar
I wasn't aware objects made of different materials reflected it differently - I assumed an object is an object is an object.

That was more my point on the TI range (not that it matters much), the detector size has a rather significant effect on the "effective vision range" of the TI.

And yes, the VRISS in game does act as multispectral smoke, the only "problem" is it only effects a currently incomming round rather then createing a smoke screen.
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