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Old April 7th, 2009, 06:31 PM
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Default Re: Don't Feel Sorry For The AI

Quote:
Originally Posted by Ramm View Post

This game lacks even the most basic representation of meteorology and the day/night cycle which is a travesty. It is a travesty because this is a war strategy game. Since the time before Christ and even to this day nocturnal/diurnal values and meteorological conditions have played decisive roles in the outcome of a battle, nay even a war. WWII comes to mind.

All the end user sees is a cryptic number value (visibility) which doesn't even differentiate between meteorological conditions and simple nocturnal/diurnal values.

Bottom line weather and day/night is so importent it must be added to the game. By a picture on the tool bar or accessed by a button so as to not take up space or just a hotkey.

Even a simple text description would be sufficient, such as a brief weather report (a sentence or two) and time of day. I think a text description is not too much to ask.

The argument that this change would not actually effect gameplay and is therefore unnecessary is specious.

Game icons do not actually effect gameplay (symbols could be used instead) and yet they are a necessary component of SP.

Andrew

This post taken at face values suggests it's a "travesty" that this game does not include a little eyecandy on the tool bar or some little text line explaining what " visibility 8 " is supposed to represent when indeed what "visibility 8" represents is you can only see 8 hexes or 400 yards and it's is totally irrelevant to game play if that 8 hex /400 yard visibility restriction is because...

A/ it's a full moon on a slightly overcast night or

B/ it's early morning in fall and there is a mist in the air or

C/ it's mid-afternoon in spring with a light rain falling or

D/ it's a really smoggy, humid day in August or

E/ It's a very light snow fall in Winter

It matters not a bit WHY you are restricted to 8 hex /400 yard visibility just that you ARE and until today I never considered that we had players who needed some fictitious explanation as to "why" the visibility is the way it is to make it "real" for them.

Hardly a "travesty" if we leave that to the players imagination and not "specious" that we argue it's merely eyecandy . This is, as I recall , the one and only "complaint" that weather reports are missing to get the player in the proper "mood" for the game.

Don
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