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Old January 10th, 2001, 08:29 PM
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Taqwus Taqwus is offline
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Default Re: Compiled Questions/Bug List/Wish List

Volume II:

11. Perhaps a tac-combat toggle to highlight all squares a selected unit/ship could reach in one turn of movement. For the lazy. ;-)

12. Re-using a race gives misleading info in 'Tech Used in Our Ships' since it apparently is based on designs, not ships. Should be changed or re-named.

13. Perhaps hull-based abilities, like non-warp capable, low maintenance, reduced refit cost, weak innate cloaking, etc. In case somebody wants to make parallel hull lines (modular ships, in-system ships, etc).

14. A new ability should be added -- Stellar Bonus Movement, so Solar Sails actually need stars to function.

15. Do all players who 'see' a system get Messages relating to events there (e.g. battles, colonization)? They should, if only coarse ones (e.g. no detailed damage report for battles they didn't participate in).

16. Master Computers, perhaps, should give Psychic Cloaking -- since there are no crew minds to detect. Cloaking/sensors deserve a reworking, anyway; active/passive differentiation etc.

17. Perhaps a ship with no Master Computer and no Life Support should become an unowned derelict, since nobody's left. Repair it and bring it to your nearest shipyard to get some tech, or bring a mobile shipyard and analyze it there.

Related, perhaps an option to Abandon a Ship (if another of your, or an allied, ship is in the same sector), in case you have an immobilized ship, don't expect to be able to repair it soon, and don't want to pay the maintenance cost -- the abandoned ship becomes a crewless derelict.

18. Perhaps Quantum Reactors should also get the Self-Destruct ability.

19. Probably silly idea -- Armor that absorbs energy, up to a limit ala Emissive, and converts it into Supply.

20. An option to skip Minister-controlled ships, same way we skip fleets, damaged ships, etc.

21. Greater Minister configurability, e.g. ability to tweak colonization priorities, ability to specify minefield size and priorities (warp points, colonized planets, uncolonized planets, stars, random space), and so forth.

That's enough for now.

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