View Single Post
  #3  
Old June 9th, 2002, 04:19 PM

Tenryu Tenryu is offline
Sergeant
 
Join Date: Dec 2000
Location: Uranus
Posts: 340
Thanks: 0
Thanked 0 Times in 0 Posts
Tenryu is on a distinguished road
Default Re: Shield regenerator tweaks

Well, SJ, the answer is yes and no. Since I've modded most of the file thus far, with the notable exception of weapons(very complicated and I figured they had to be done AFTER I'm happy with everything else).

I hate doing this but the easiest thing is for me to paste up my ship shield set. Of course, they need to be viewed in context of armor values and size, but for what it's worth, here they are :

Name := Shield Generator I
Description := Generator which creates an energy field around a starship preventing damage.
Pic Num := 31
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 25
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 1
Number of Abilities := 1
Ability 1 Type := Shield Generation
Ability 1 Descr := Generates 50 shield points.
Ability 1 Val 1 := 50
Ability 1 Val 2 := 0
Weapon Type := None

Name := Shield Generator II
Description := Generator which creates an energy field around a starship preventing damage.
Pic Num := 31
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 50
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Shields
Tech Level Req 1 := 2
Tech Area Req 2 := Ship Construction
Tech Level Req 2 := 2
Number of Abilities := 1
Ability 1 Type := Shield Generation
Ability 1 Descr := Generates 100 shield points.
Ability 1 Val 1 := 100
Ability 1 Val 2 := 0
Weapon Type := None

Name := Shield Generator III
Description := Generator which creates an energy field around a starship preventing damage.
Pic Num := 31
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 75
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Shields
Tech Level Req 1 := 3
Tech Area Req 2 := Ship Construction
Tech Level Req 2 := 3
Number of Abilities := 1
Ability 1 Type := Shield Generation
Ability 1 Descr := Generates 150 shield points.
Ability 1 Val 1 := 150
Ability 1 Val 2 := 0
Weapon Type := None

Name := Phased - Shield Generator I
Description := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num := 33
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Shields
Tech Level Req 1 := 4
Tech Area Req 2 := Physics
Tech Level Req 2 := 1
Tech Area Req 3 := Ship Construction
Tech Level Req 3 := 4
Number of Abilities := 1
Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates 175 phased shield points.
Ability 1 Val 1 := 175
Ability 1 Val 2 := 0
Weapon Type := None

Name := Phased - Shield Generator II
Description := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num := 33
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 125
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Shields
Tech Level Req 1 := 5
Tech Area Req 2 := Physics
Tech Level Req 2 := 2
Tech Area Req 3 := Ship Construction
Tech Level Req 3 := 6
Number of Abilities := 1
Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates 200 phased shield points.
Ability 1 Val 1 := 200
Ability 1 Val 2 := 0
Weapon Type := None

Name := Phased - Shield Generator III
Description := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num := 33
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 150
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Shields
Tech Level Req 1 := 6
Tech Area Req 2 := Physics
Tech Level Req 2 := 2
Tech Area Req 3 := Ship Construction
Tech Level Req 3 := 8
Number of Abilities := 1
Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates 225 phased shield points.
Ability 1 Val 1 := 225
Ability 1 Val 2 := 0
Weapon Type := None

Name := Regenerating Phased - Shield I
Description := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num := 33
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 175
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Shields
Tech Level Req 1 := 7
Tech Area Req 2 := Physics
Tech Level Req 2 := 2
Tech Area Req 3 := Ship Construction
Tech Level Req 3 := 8
Number of Abilities := 2
Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates 250 phased shield points.
Ability 1 Val 1 := 250
Ability 1 Val 2 := 0
Ability 2 Type := Shield Regeneration
Ability 2 Descr := Regenerates 4 shield points per turn.
Ability 2 Val 1 := 4
Ability 2 Val 2 := 0
Weapon Type := None

Name := Regenerating Phased - Shield II
Description := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num := 33
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Shields
Tech Level Req 1 := 8
Tech Area Req 2 := Physics
Tech Level Req 2 := 2
Tech Area Req 3 := Ship Construction
Tech Level Req 3 := 8
Number of Abilities := 2
Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates 275 phased shield points.
Ability 1 Val 1 := 275
Ability 1 Val 2 := 0
Ability 2 Type := Shield Regeneration
Ability 2 Descr := Regenerates 6 shield points per turn.
Ability 2 Val 1 := 6
Ability 2 Val 2 := 0
Weapon Type := None

Name := Regenerating Phased - Shield III
Description := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num := 33
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 225
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Shields
Tech Level Req 1 := 9
Tech Area Req 2 := Physics
Tech Level Req 2 := 2
Tech Area Req 3 := Ship Construction
Tech Level Req 3 := 8
Number of Abilities := 2
Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates 300 phased shield points.
Ability 1 Val 1 := 300
Ability 1 Val 2 := 0
Ability 2 Type := Shield Regeneration
Ability 2 Descr := Regenerates 8 shield points per turn.
Ability 2 Val 1 := 8
Ability 2 Val 2 := 0
Weapon Type := None

Name := Regenerating Phased - Shield IV
Description := Generator which creates an energy field that cannot be penetrated by phased weapons.
Pic Num := 33
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 250
Vehicle Type := Ship\Base\Sat\WeapPlat\Drone
Supply Amount Used := 0
Restrictions := None
General Group := Shields
Family := 11
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 3
Tech Area Req 1 := Shields
Tech Level Req 1 := 10
Tech Area Req 2 := Physics
Tech Level Req 2 := 2
Tech Area Req 3 := Ship Construction
Tech Level Req 3 := 8
Number of Abilities := 2
Ability 1 Type := Phased Shield Generation
Ability 1 Descr := Generates 325 phased shield points.
Ability 1 Val 1 := 325
Ability 1 Val 2 := 0
Ability 2 Type := Shield Regeneration
Ability 2 Descr := Regenerates 10 shield points per turn.
Ability 2 Val 1 := 10
Ability 2 Val 2 := 0
Weapon Type := None

Name := Shield Regenerator I
Description := Regenerates shields each combat turn.
Pic Num := 34
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 100
Vehicle Type := Ship\Base\Sat\Drone
Supply Amount Used := 10
Restrictions := One Per Vehicle
General Group := Shields
Family := 12
Roman Numeral := 1
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 2
Number of Abilities := 1
Ability 1 Type := Shield Regeneration
Ability 1 Descr := Regenerates 50 shield points per turn.
Ability 1 Val 1 := 50
Ability 1 Val 2 := 0
Weapon Type := None

Name := Shield Regenerator II
Description := Regenerates shields each combat turn.
Pic Num := 34
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 125
Vehicle Type := Ship\Base\Sat\Drone
Supply Amount Used := 10
Restrictions := One Per Vehicle
General Group := Shields
Family := 12
Roman Numeral := 2
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 4
Number of Abilities := 1
Ability 1 Type := Shield Regeneration
Ability 1 Descr := Regenerates 75 shield points per turn.
Ability 1 Val 1 := 75
Ability 1 Val 2 := 0
Weapon Type := None

Name := Shield Regenerator III
Description := Regenerates shields each combat turn.
Pic Num := 34
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 150
Vehicle Type := Ship\Base\Sat\Drone
Supply Amount Used := 10
Restrictions := One Per Vehicle
General Group := Shields
Family := 12
Roman Numeral := 3
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 6
Number of Abilities := 1
Ability 1 Type := Shield Regeneration
Ability 1 Descr := Regenerates 100 shield points per turn.
Ability 1 Val 1 := 100
Ability 1 Val 2 := 0
Weapon Type := None

Name := Shield Regenerator IV
Description := Regenerates shields each combat turn.
Pic Num := 34
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 175
Vehicle Type := Ship\Base\Sat\Drone
Supply Amount Used := 10
Restrictions := One Per Vehicle
General Group := Shields
Family := 12
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 8
Number of Abilities := 1
Ability 1 Type := Shield Regeneration
Ability 1 Descr := Regenerates 125 shield points per turn.
Ability 1 Val 1 := 125
Ability 1 Val 2 := 0
Weapon Type := None

Name := Shield Regenerator V
Description := Regenerates shields each combat turn.
Pic Num := 34
Tonnage Space Taken := 20
Tonnage Structure := 40
Cost Minerals := 100
Cost Organics := 0
Cost Radioactives := 200
Vehicle Type := Ship\Base\Sat\Drone
Supply Amount Used := 10
Restrictions := One Per Vehicle
General Group := Shields
Family := 12
Roman Numeral := 5
Custom Group := 0
Number of Tech Req := 1
Tech Area Req 1 := Shields
Tech Level Req 1 := 10
Number of Abilities := 1
Ability 1 Type := Shield Regeneration
Ability 1 Descr := Regenerates 150 shield points per turn.
Ability 1 Val 1 := 150
Ability 1 Val 2 := 0
Weapon Type := None

[ June 09, 2002, 15:36: Message edited by: Tenryu ]
Reply With Quote