Re: Shield regenerator tweaks
Interesting, Baron, I am seeing the AIs observe the limit. Before I put the restriction in some were sticking 5 or 6 regenerators on. Now I am seeing them install only one. Seems to be working, albeit, I haven't had time to give it extensive testing as yet.
My current game hasn't got me to even physics 1 yet, as I had to spend alot of r&d on guns, missiles and ship size. Started two and three systems away from the Colonials and some 'Blue Scum' missile Users. My people rejoice, however, since I am Bloodthirsty. LOL!
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