Thread: Guide EA Agartha guide
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Old April 9th, 2009, 03:25 PM

chrispedersen chrispedersen is offline
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Default Re: EA Agartha guide

As for Trogs - Use trogs when you are fightin in cold territories. I probably wouldn't bother in cold 1... but in cold3 hellya.

And trogs become quite respectable when you get their protection up.

Since your D Oracles are capital only - you *have* to do something to stay up in the magical research. You could try building castles - but I think slow expansion really precludes that.

My choice of pretenders (CBM) would either be
Phoenix (Awake) F4N4-5A4, F4E4A4, F4S5A4, F4D4A4

Phoenix has a problem with no hands, so no hammers, which means you may wish to boost one higher than normal to make bootstrapping easier. Exploding phoenixes give you good expansion, good minor blesses, good site searching and fills some gaps you can't otherwise cast A/N/S. FD is good for fireskulls, and are very useful for your Death DOs.
Earth and Air gets you staffs of mastery, also allows the combination of DarkSkies and melancholia.

Olm: My choice only if you know you will be starting in or near water. Take N/W to get the free castles. Asleep is probably ok if you are only starting *near*

ForgeLord F4E4(N4|S4) You can increase the skills if you wish. If you are going to face undead (Ermor) Demons (lanka) the ability to crystal matrix, crystal slave, and crystal shields let your H7 communed DO's do insane banish damage might give you a chance.
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