Re: One thing I really wish we had
One example: What if you wanted to create a maintenance free component that had a high initial cost? Or an almost-free component that had a very high maintenance cost?
Ancient technology would probably fall under the first Category, and anything done primarily by people would probably fall under the second.
Think of a psychic weapon: Spend 10 minerals to build the room, and then maintain a crew at 500 organics per turn to use their powers to attack the enemy.
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Things you want:
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