Quote:
Originally Posted by ano
Whom to attack first is in most cases the question that may cost you the game. The reasons are simple - difference between nations may not be big initially so you need to consider many points before attacking.
Personally I nearly always try to attack weaker (or at best - AI controlled) nations. If I swallow them then I will grow and increase the difference between me and the others.
I will attack a powerful nation/player early on only if I see that he is expanding and growing faster and I can't help it. In this case diplomacy should be used to convince other people that this nation is a threat (and it is almost always true).
One of the biggest mistakes that can be made in MP is failed early attack on someone. This will surely put you to the end of the caravan and most probably cost you the game. Even if you succeed in killing that nation at last you may be too far behind to hope for something so if you see you made a mistake better don't aggravate the situation and suggest peace.
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I'd agree but its probably safe to see that a failed attack can often cost you the game whether early or late if its a competitive game. Which is why the winners of many games are the ones that always manage to stay on the right side of the dogpile and only attack if they can win quickly and decisively. Usually because they have some temporary edge, be it an awake SC, national match up, or a set of strong allies.