Thread: Guide EA Agartha guide
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Old April 10th, 2009, 05:33 PM

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Default Re: EA Agartha guide

My note on their good siege defense is only due to no deed for supplies.

I found that 6 Seal Guards can take out most indies with the F4E9N4 bless. But to get them built in two turns early one need Prod-1 and/or take high-resource provinces. Most lost fights come mainly from the death of the commander - they are anything but fast dealing the damage. So have a few bodyguards with the Reader/Oracle. Even indie infantry is OK for the purpose.

Oracles are not particularly efficient at research, 7 base RP for 400g, vs. 4 for 120g of the readers. The only available cheap/fast castle is IIRC in Forests (maybe swamps too).

Trogs need protection buffs to survive mid/late game, as they have no armor those buffs are high level. It was mentioned in another EA Agartha thread that 30 Trogs Hold/Attack Rear, Army of Lead+Mass Flight+Quickness can be devastating.

Would Cold Resistance/Immunity decrease extra fatigue for Cold blood?
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