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Old April 13th, 2009, 03:05 AM
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Default Re: TOUGH Modding Questions

Quote:
Originally Posted by NTJedi View Post
Found from the list of strings you posted on 10-25-07, 02:58 PM:
http://forum.shrapnelgames.com/showt...highlight=rand
Ah. That was just single words from the strings table, of random text found in the game binary. Those can be used for entirely different things, like "randgod" is used as a debug message, for example.

At the moment I don't have the complete list of mod commands that are being parsed. But here is the table of complete map commands that are actually being parsed:
Code:
additem
allies
allowedplayer
bodyguards
cannotwin
clearmagic
commander
comname
computerplayer
defaultmapzoom
defence
defense
description
dom2title
dominionstr
domversion
feature
features
fort
god
imagefile
independents
killfeatures
knownfeature
lab
land
landname
mag_air
mag_astral
mag_blood
mag_death
mag_earth
mag_fire
mag_nature
mag_priest
mag_water
maptextcol
neighbor
neighbour
nohomelandnames
nonamefilter
nostart
owner
players
poptype
population
randomequip
scale_chaos
scale_cold
scale_death
scale_lazy
scale_unluck
scale_unmagic
scenario
setland
specstart
start
startspell
temple
terrain
title
units
unrest
victorycondition
victorypoints
wraparound
xp
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