Quote:
Originally Posted by NTJedi
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Ah. That was just single words from the strings table, of random text found in the game binary. Those can be used for entirely different things, like "randgod" is used as a debug message, for example.
At the moment I don't have the complete list of mod commands that are being parsed. But here is the table of complete map commands that are actually being parsed:
Code:
additem
allies
allowedplayer
bodyguards
cannotwin
clearmagic
commander
comname
computerplayer
defaultmapzoom
defence
defense
description
dom2title
dominionstr
domversion
feature
features
fort
god
imagefile
independents
killfeatures
knownfeature
lab
land
landname
mag_air
mag_astral
mag_blood
mag_death
mag_earth
mag_fire
mag_nature
mag_priest
mag_water
maptextcol
neighbor
neighbour
nohomelandnames
nonamefilter
nostart
owner
players
poptype
population
randomequip
scale_chaos
scale_cold
scale_death
scale_lazy
scale_unluck
scale_unmagic
scenario
setland
specstart
start
startspell
temple
terrain
title
units
unrest
victorycondition
victorypoints
wraparound
xp