Quote:
Originally Posted by NTJedi
What about some spells which can lower a specific resistance for a single target or perhaps a group?
One of the problems with SCs is once they have 100% resistance it's more difficult to take them down... which is why the Tartarians have been such a debated issue.
A few spells to drop resistance even by 25% could really make some difference.
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Only effects that are in spells in vanilla can be modded. But there is haxor way to implement this. I already have the spell "Curse of the Salamander" in, which 'force feeds' the buff heat-aura on a enemy unit. I could make a spell that gives bark/stone/iron-skin (-25 fres,-50cres,-75sres, respectively) to the unit. Althought there is a problem with this. I tested this while developing CPCS and noticed that the unit only takes the malus from the "top" two spells in the chain. So that if the unit has invulnerability + stoneskin + barkskin he would only get -100poisonres and -50 frostres. If the unit received Ironskin after that, he'd have -100 poisonres and -75 shockres.
So, it's kinda doable, but I already have a very strong (IMHO) anti-sc spell in there. The "Traveller's Curse" which gives unresistable Curse of Stones
------ 2E1W - Traveller's Curse: This spell will turn the land beneath the target in to a muddy sludge, trapping him waistdeep in oozing mire. Only when he escapes, will the victim realize the full scale of his curse. With each step the victim takes, the land under his feet will turn into this thrice-damned sludge. The cursed will have to struggle fiercly just to manage move and will be greatly hampered in combat. Unless the victim is magically reinvograted, he will eventually pass out from exhaustion. Throughout the ages, numereous heroes have been found after battle, having faced the humiliating defeat, drowned in a feet-deep puddle of mud. (automatically Slimes, earth grips and curse of Stones the target)
Alt lev 5, R:20+, NoE: 1, Prec 10, Fat:50, UW-