Re: Team Strategy
Depending on how the map looks one could neglect the military side in favor of better economics.
One could take extremely good scales, the other one heavy bless with recruit anywhere sacreds. First one holds the majority of the territory and sends his income to the other who does the fighting. That's almost like both had good scales and a heavy bless.
Arco - Mictlan for example.
Or recruitable thugs and good forgers.
Ulm - Niefel
Pretender design can be tweaked as well. If you'd add a path on your pretender to open up some forging possibilities for you and your ally has these paths, they could be left away.
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