Quote:
Hoplitis
...actually I was a bit disappointed because I thought that people were not interestd on the subject any more!
DD
I have thought about creating a more indepth scenario design but there never seems to be large amount of designer interest out there, at least not for campaigns. It mostly seems to be just a handfull of people.
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Any rough guides observations would be usefful I think there is intrest out there its just that most people get fed up after a few days of it not doing what they want & give up.
Things like workarounds for the scout vehicles (& tanks?) showing a total disregard for waypoints for first 3 turns. Delaying the whole force by making reinforcements till turn 2 is time consuming then they charge ahead for a turn before hunting waypoints one hopes.
From anybodys experience if you set 3 waypoints a hex in adjacent hexes for several goes do they unload troops
Defending during a meeting if you set reaction to 20 will they not stay put till then?
Barring losing to many flags ofcourse.
The hardest part I find is getting vehicles to move slowly (2 hexes in combat mode)
or stop for 2 or 3 turns in a tree line.
Getting the fine control to actually stop at the tree line & not in the woods or open is a might tricky to helped if just use a section rather than a platoon.
Labour intensive but if buy say a Mech Company & 4 tanks so ignoring Co leader have 3 mech platoons & tank platoon swap vehicles so mech platoon is 3 APCs & a tank if similar speed. That way they all use the same waypoints the tank should be the first or more likely last vehicle depending on effect wanted.