
June 18th, 2002, 02:47 AM
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First Lieutenant
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Join Date: Sep 2001
Location: Edmonton, Alberta, Canada
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Re: By will alone I set my mod in motion (Dune mod ideas)
Batman said:
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That way the guild has to have a constant influx of resources to a) maintain warp point openers, and b) build new ones.
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I'd also suggest making the guild dependent upon the other houses by making the warp openners use a lot of supplies. This way, they must resupply before each jump... but they wouldn't necessarily have a base at which they can resupply... thus the need to dock at a resupply station of one of the houses.
I think it would be good for the warp closing devices to be cheap and not be 'destroyed upon use', but to need some spice to build.
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It also puts a nice lower bound on the cost of a warp jump (i.e. you have to at least supply value equal to the organics cost of the component)
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I'm not sure I understand.
Andres: For this I'd suggest the game maker produce a handful of neutral planets with highly efficient (non-researchable) research buildings on them. Maybe downgrade the normal research facilities by a notch or two. Then, in addition to fighting over the one spice world, everyone can fight over the two or three tech worlds too!
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Jimbob
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