Thread: WW2 German Mod
View Single Post
  #13  
Old April 15th, 2009, 02:15 PM
DRG's Avatar

DRG DRG is offline
Shrapnel Fanatic
 
Join Date: Mar 2005
Location: GWN
Posts: 12,655
Thanks: 4,090
Thanked 5,861 Times in 2,892 Posts
DRG will become famous soon enough
Default Re: WW2 German Mod

Quote:
Originally Posted by Marcello View Post
Quote:
Originally Posted by iCaMpWiThAWP View Post
it would be cool to strafe the wermacht with sabres and fagots, are you going to add anything to the other powers? if the war had continued several projects would have been completed, like the flying pancake
No. I am just doing what I described: all the mid/late (and some early) war german AFVs for which the icons are already available, plus a basic complement of Heer infantry and artillery units for support (and some planes as well).
I might include a Panther F or II using an existing icon but that would be it as far as experimental units. Also several of the late war units will get a substantial load of APCRs but with the same stats of the WW2 rounds (Pzgr 40/43 etc.) to give them a needed boost against 50's AFVs.
All units will be available between May 1949 and October 1955. Before May 1949 the german OOB isn't available and after October 1955 the Bundeswehr units and formations come online, so it would be a bit messy to go beyond that date.

Clearly the WW2 game is better suited for "longer WW2" scenarios, but you do not have the modern toys to play as Abrams vs Jagdapanthers in that.
Plus it is not very time/effort intensive for me to make (the
WW2 games are readily available as references for stats formations etc.) is fun and there is some demand for it.

Note that I cannot make picklists at this time, so you will have to pick the forces for the AI.

Marcello, if this is what you want to do and think it's fun then go right ahead and have fun but .

Quote:
....."Abrams vs Jagdapanthers "


Iraqi T-55's have a better chance.

Have fun


Don
Reply With Quote