Re: ATGM teams unable to fire
Koh about covers it I think ATGM teams are quite prone to not firing as I think should be. It does not take much suppresion due to fire arty or being out of contact for a period to prevent fire. If they lose a man & have good experience may still get one shot but more often than not just lugging around a bit of heavy equipment, Eryx think 2 man crew so man down wont fire 3 man team as I said might if you are lucky.
Think of as coded the other way to squads.
Squads tend to lose shots from lower slots first when damaged.
Teams (RPG Chem etc) from first slot first
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