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Old April 16th, 2009, 10:20 PM
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whiplashomega whiplashomega is offline
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Default Re: New Nation, Harabatia: Rise of the Raptors v1.00

Rework heroes, got it. possible access to astral, right now one of their custom God chassis has astral as a predefined choice, but if I'm reworking the magic skills for the Master Harab hero as well I could switch it in there. Perhaps make him 3A2E3D2S? so a somewhat more powerful Harab Elder with Astral Magic instead of nature enough to summon the eagle king? Thanks for the feedback btw.

and the nature magic is just cause I like nature magic, and I made the mod for my own enjoyment first. Let me know how the trolls do in nation to nation combat, last thing we want is a group of five trolls taking out SCs.
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Check out my Nation mod, Harabatia, Rise of the Raptors
http://forum.shrapnelgames.com/showthread.php?t=42716
Europe map based on HOI2 with 700+ provinces
http://forum.shrapnelgames.com/showthread.php?t=41788

Last edited by whiplashomega; April 16th, 2009 at 10:30 PM..
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