The beauty with sleeping maenads is that there does not need to be any commanders present, altough supply may become a problem. But then again, it is just maenads who get diseased, and they still keep on repairing the walls until they starve to death. The maenads just keep on repairing the walls. Of course they will rout the first thing when the castle is stormed (with no commanders present) but who cares?
OTOH, if the opponent is able to take a fort with 400 maenads inside, without having to siege it for 10+ turns, you are screwed anyway

And the opponent can't just leave the fort with a screening force, because you might have sneaking pans around (even tough there were none to be found by your assassin last turn, it doesn't mean there are not 15 pans there this turn), and a few hundred berserk maenads with proper buffs will rip apart any unprepared forces (like say, a few dozen indy chaff), and then the opponent has to start the process from start again.
The sleeping maenads are not a winning tool. They are a tool to drive your opponent nuts while also buying you time
And now I think it will be best to stop with this (or start another thread) before derailing this totally to pans

Incidently, does anybody have any neat strategies for EA C'tis (in addition to the usual smiters + skelly spammers = profit)? I could use new ideas, and pretty fast too
