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Old April 17th, 2009, 08:53 PM

quantum_mechani quantum_mechani is offline
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Default Re: Noobs vs. Vets II: Mysterio's Revenge, EA, CBM, Game running.

Quote:
Originally Posted by Septimius Severus View Post

I've given you first nation choice.
I've given you control of the seas and the only water nation.
I've given you veto power over membership in both teams.
I've given you a 10 turn NAP to expand unmolested.
I've given you a longer playing game with easy research which gives you an advantage based on your overall experience and knowledge of the magic system in the mid and late game.
First off, most these 'privileges' were unasked for and many in fact unwanted. Personally I was hoping newb water nations were allowed so I could duke it out with them underwater. And vets expressed disapproval or disinterest in the NAP (it was also pitched as an idea to help the newbs at the time).

In any case, you seem to be under the mistaken impression I was lobbying for more vet control of the settings in order for more advantage for that team. On the contrary, I simply think vets are best able to determine balanced settings (I think we would have made this game tougher on ourselves if given the choice). You may interpret the frequent issues brought up as 'whining', but it's simply an expression of frustration that the game could be/have been that much better.

If you want specifics about the settings I think need tweaking:

*The map size/player number: Bigger is not better. Bigger games move slower, take more turns, more micromanagement, and in most cases don't even offer bigger battles or more magic used. In fact the biggest battles tend to be on the most tightly packed maps- big maps just means tons of raiding micromanagement. The bottom line for the purposes of the stated goal of teaching newbs- less turns played/games played means the newbs learn slower.

*Rare events. This is a much lesser issue, but I still strongly believe it is a misstep. By nearly eliminating events, you entirely gut the strategy from 2 out 6 scales. Anyone not taking order 3/misfortune 3 would be crazy. And it hardly cuts down on the amount of chance involved anyway, luck with independents and magic sites is in general of far greater importance than fluctuations in events.
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