 
			
				June 11th, 2002, 08:11 PM
			
			
			
		  
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				Re: Non-integer values in data files?
			 
             
			
		
		
		
		
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				Originally posted by Ed Kolis: 
Why _not_ assign 10 movements to the slowest engine? Just make your ships require 10 times as many engines per move     
			
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 Because movement points are tracked by a single byte. That means a maximum limit of 255. At 10 movement points per engine that's only 25 engines max in any size ship before you cause a range check error. If it goes higher from there it will be much less. So, you see the problem? 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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