I thought Maverni started out interestingly and I really liked Baalz's concept but for pure quality and consistancy it's all yours Darkwind
As for mistakes made, I -really- shouldn't have made all those turn postponements. The slow pace was what just devestated interest in the end. Also we didn't quite end up with enough players for our map after all the initial dropouts. Some people had interesting clusters, Maverni for instance was in between Helheim/Pangaea/Abyssia and somewhat close to Agartha and, according to Darkwind's stories ^^, Atlantis. Agartha's capital was only a few provinces away from Oceania's and I bordered with Helheim really early on. Sauromantia on the other hand hadn't seen a single neighbour by the end of the game.