Quote:
Originally Posted by iCaMpWiThAWP
How is the campaign going? the 1st scenario was too easy, lost 3 man a truck and a tank trnsport to 122 artillery, a suggestion, make the mechanics engineer type, you might need more than just mineclear/engineer tanks sometimes(mostly because of size, its a lot easyer to clear obstacles without bullets flying past your head)
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I am adjusting the earlier scenarios some to make it harder but I don't want to scare off any newer players. During the campaign you will little if any repair points for replacements. The real "heat starts about battle #6 when you are defending against the better part of 2 MRB's )with one of them being Soviet) and Warsaw Pact Air assets start to make its appearance. Its a monster scenario and is taking a bit longer than I anticipated. I may take a break from it and jump into some of the later scenario's since campaign scenario do not really need to be designed in any sequence as long as they are packed together and linked properly in the campaign itself.
Historically our unit didn't have any mineplows although the XO's tank did have a dozer blade. This was more for helping dig quick, 2 step fighting positions than anything else but in a pinch it could help with mineclearing.