Quote:
Originally Posted by Wrana
If you want chess, you can make an absolutely symmetrical map in any case. Special sites are large part of the fun - even if opponent discovers them!
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Yeah, some randomness is a bit sweet. But think about this. You are simply playing the game and then someone across the map finds the fabled "I Win Button" site, enters to it with and wins the game. Pretty boring huh?
Ultimate Gateway, Sacrificial Circle, etc.. are practically the same thing but worse since the effect is not instantenous. If your opponent in the former example had Ultimate Gateway instead of "I Win Button", you'd still be happily playing the game, without knowing that you have in fact, already lost.
Straight out confortational war? Ultimate Gateway guy wins since he has twice as much stuff as you have. Slow-grinding resource war? Ultimate Gateway guy wins since he can summon twice the guys you can. Blitz? Ultimate Gateway guy wins since he can instantly turn his gems into uber-cheap summon army.
However, the site-modding commands are a bit limited, so you can't alter the school bonuses these sites give. If you want some unigue uber sites, I'd probably suggest changing them to give high amount of gems (like 5+).
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