Re: Compiled Questions/Bug List/Wish List
Some possible additions:
* In general, ministers should check to see whether they're attempting the impossible. Stellar manipulation ships, for instance, shouldn't try unless they have a movement point left.
* The AI probably should place a lower priority on combat techs and a higher priority on infrastructure if the quadrant is big; perhaps somehow influenced by (systems / non-neutral-player).
* Allowing us to re-order fleets might be nice, if it matters. I'm not sure how ordering works right now.
* Consider basing refit cost limits on the *original* cost of the ship, so you can't attain arbitrary ship-building speed with a refit chain.
* Rebalance tech to make some branches meaningful. For instance, if the computer production/research/intel bonuses were cut to +5/10/15% and the mineral scanners still gave +10/20/30%, there'd be a real reason to use the latter -- sacrificing facility space for more bonuses. ISTR that tachyon sensors are also more expensive to get and use, for a similar benefit, than are hyper-optics.
* Possibly allow an option for an increasing disaster frequency over time, or alternately a "no random events for the first X turns" option -- a event early can break an empire, or make one (e.g. spatial anomaly sends a warship to next to an enemy homeworld, who is promptly forced to surrender and yield another colony tech while doubling population, and...).
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