Quote:
Originally Posted by Tifone
Hey there! Nice game all guys. Sorry if lately I'm not on the forum often, things are getting complicated (but no reason to worry). Please feel free to sign me in to an eventual rematch, Baalz was a great coordinator, we just had a very bad star in our evil sky ^^
Oh and gratz to Arco. You were great researching and putting in the field good magic counters for my troops, be it Banish spam, Paralyze and the like (well to be fair your troops sucked instead, all those yummy barbarians and elephants for my drakes and wights! joke ^^ ). I enjoyed it a lot and I think I also learned much, even if the game was short and I basically had 4 provinces in the maximum moment of my empire xD
Thanks again everybody!
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Tifone,
Your wights and drakes did indeed eat many many barbarians. I made a very poorly coordinated attack acouple weeks ago where I attempted to teleport in my best four mages to join in a communion with others coming in by land. Amoung the communion master script was the 4th level bless fanatisism (attempting to overcome your very strong dominion and the ensuing barbarian routs) followed by juiced banishments. What actually happened was
1. my 4 teleporting mages arrived all by themselves

2. They were immediately eated by the drakes

as they attempted their scripts with no chaff in front of them (you'd think they'd realize "oh sh*t!" where is the fodder?!)
3. My Barbarian horde arrives in the next battle sequence with almost no mage support
4. The "Barbara Anns" ran away as soon as the drakes inflicted the smallest "owie"
5. My higher morale units were then eaten by your drakes
This (above) was a four turn blunder on my part. Note to self: teleporters arrive before land movement.
They only way was I was eventually able to make the barbarians (and elephants) useful was touch of madness. They were my only units capable of melee damage on the drakes (minus a little trample damage contribution from the elephants). Fighting in your Caps auto Darkness would have been very very hard. Paralyze and large AOE spells are about it. Maybe berzerk elephants might have trampled some.
BTW In the last turn I was very very lucky to paralyze your Pretender. I got him on try #6 but think my odds were probably something like 1 in a 100.
I'm discovering these smaller games are *much* more to my liking. Impossible (for me) to do tactical scripting if I have more than a couple big battles in a turn. Also in the big games I can never emember what I was going to do from one turn to the next.
-ssj