Re: Missiles as units (a.k.a microdrones)
Yeah, I'm going to play around with this. I haven't modded anything before so it may take a little while, probably this weekend.
The thing will be balancing cargo requirements. A single ship would burn through up to 30 x (#tubes) per combat!! At 5kT per missile that's 150kT/Tube. Hmm, maybe I'd better make them 1kT and put a bunch of 0 mass, one-per-missile components in the missile tech tree.
I will probably leave torpedoes alone for the moment.
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