Quote:
Originally Posted by Pyros
Actually the random probability effect should better work with sections or single units rather than platoons.
The point is to give a bigger replayability to any custom battle.
I would like to see this at an effect, in which any meeting engagement could turn out to become an offensive or defensive battle.
cheers
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You can randomize via reinforcements.
But there is another way to "randomize" simultaneoysly the response of
all formations to their waypoint paths (and especially if they include secondary (buffer) waypoints)...
...must write part 2 of "quantifying waypoints" immediately
