Re: Missiles as units (a.k.a microdrones)
Well, as a starting point, you could just try to make it equivalent to the exsisting missles, and then tweak it from there as you play test it.
A CSM I take 50 KT, shoots 10 missles in a complete round of combat, and costs 400 minerals and 80 rads.
So a good starting point I guess would be to make the magazine take up 50KT of space and hold 10 missles. And make the total cost of the magazine and ten missles be the same as an exsisting CSM I.
Of course then a micro missle ship would be a one combat weapon and a standard CSM can fight in combat after combat until it's out of supply. But you can tweak these numbers to balance that out. The extended range of the miscro drones alone gives them a big advantage over standard CSM's I think.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|