Re: OT: The might of Pen & Paper
One thing about RPG adaptation of Dominions. There should be a number of non-combat spells which weren't included in the game. What was mentioned ingame are enchantments which allow Vans and illusionists to pass in enemy lands unnoticed and those which allow Nature mages to produce supplies. I remind about them because there are systems which sorely lack non-combat applications of magic. On the other hand, a "magical umbrella" in Warhammer RPG can make non-mages green with envy!
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