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				 Re: Fever fetish: How to use it effectively 
 Problem is that Fever Fetish needs those N gems, and if you are constrained by such clams are better option. Of course you could just alchemize 3N from 12F.Compared to that, a clam cost 28 astral gems not 30F of 2FF.
 
 On commander efficiency.
 You can see from the numbers that you produce an average of half gems in the first 3 turns. That's 1.5 gem. You also have to remove the fetish when reaching 2HP. So you produce HP-2.5 gems total for living nonregenerating commanders.
 Regen items cost you an additional 3S/3N/7N increasing fetish price a lot.
 
 Saying that, look for high HP indies.
 Scout (10HP) can produce 7.5F gems for 20g. Say 2.67gold/gem.
 Shambler Chief (22HP) 11 for 45, 2.3gold/gem.
 Caveman, 24.5 for 60, 2.55gold/gem.
 Kappa Chief, 19.5 for 30 in CBM is the cheapest indie for the job.
 
 Neverhealing wound on undead/regenerating commanders might work too, I haven't tried it though.
 
 Also, F gems can be converted to money 15 apiece which might come handy in case of Utterdark/Armaggedons so you can recruit more commanders. Keep a look on Alchemists.
 
                 Last edited by P3D; May 1st, 2009 at 11:10 PM..
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