Quote:
Originally Posted by Skirmisher
I don't think most players know what's expected of them. Mainly meaning getting the lead out and finishing games.
The one you ran last year based on Angola was set up very well,but player commitment was abismal in alot of cases.
I mean if you don't have time to join a bowling league you just don't. Likewise If the players don't have time to properly
be involved in a combat campaign, quite frankly they shouldn't bother.
|
Alot has to do with the level of detail. Most times it becomes overly complex as many of the harder core players want more detail which keeps their interest up BUT I believe also drives away the more casual players who just want to play and not have to spend several hours a week with planning, creating orders and coordinating with others on a strategic level. I also find you have players who end up playing the same people over an over especially if they have assigned units. That can also lead to boredom.