Re: US Mobile Air Corps
Not really. I usually always end up buying way more SAM and AAA than I ever use in game. Just call me paraniod.
Okay, unless someone objects, instead of turn by turn, I'll just break it down into about one hour play sessions.
The battle for the indestructible bridge continues. After sending in bombers every turn trying to blow it up and only ending up targeting enemy AFVs and IFVs, which I'm not completly complaining about, the stupid thing is still there. This is on top of being targeted by 5 105mm guns!!! My attack helos were wreaking havoc all across the map from their position near the bridge, but due to ammo shortages on everything except SAMs, I have withdrawn them for resupply (hopefully, not really sure if they will resupply from ammo trucks or not?). My infantry is finally getting into the battle, with the enemy launching a small IFV and infantry attack on the northern V-hex. This was easily repulsed for heavy enemy casualties, thanks to the 25mm AGLs and 81mm mortars. Actually my rifle squads have only fired their GLs so far, not a round of rifle or SLW. My artillery has shifted from random harrassment fire, to firing on the onmap artillery that revealed itself. Also having them fire on IFVs that appear on the map. My Javelins teams have almost been universal in firing their intial loadout dry and are now scrampling for additional ammo. Lessons learned so far? Have at least some kind of reserve, ready to go and respond. Need heavier artillery pieces. The 105 is a great gun, but dropping bridges and disabling heavy vehciles is not its strong suit. Need to replace the mgs in the Rifle platoons with some other kind of support weapons as 1) none of the mgs have fired yet, 2) they can't see as far as the Javelins or AGLs, probally due to a lower sight value.
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