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Old May 9th, 2009, 01:21 PM
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Default Re: OT: Making History

Played this one alot when it first came out. It went through some fairly extensive patching which tightened up the economic part of the game.

The AI is good and very capable of overseas invasions. One of the things i liked about it was the dynamic alliance structure but some grumbled about it. Its not like there is a shortage of WW2 games that stick to the historic alliance script - i like the fact that different countries would ally with each other every game. There is a built in relational factor between nations that tilts the probabilities in a historical manner, but it was good fun when a rampant USSR would paint the land red and an allied coalition formed to stop them. Having said that, Germany, unless played by the player, would tend to be knocked out fairly quickly and this could be a bit of a bummer.

For a grand scale TBS WW2 game, i appreciated it. I always found HOI (which I consider to be comparative) to be a headache after a while. I used to love building up, but when war happened, i always felt that it was too difficult to keep up with the action. I mucked around with the pop up settings, but i found that either you were well informed but bombarded by messages or the game moved along at a nice clip but my units would be bombed or my air forces destroyed and i would be non the wiser.

If only it had a PBEM option, i would still be playing - but overall, i thought the game was a stirling effort. It also appears that Muzzylane is making another game (can't quite remember what it is), but out of respect for their first effort, i'll give it a serious look.
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