Re: Missile and massive mods
Quote:
Originally posted by atomannj:
I also change the massive tech weapons to fire every 5 turns instead of every 30. The game is suddenly more deadly.
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If you are referring to the ones found in ancient ruins, then you are giving the human player yet another advantage over the AI as (IIRC) no AI will use the massive weapons, which I believe is why they have a fire rate of 30.
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All that is gold does not glitter,
Not all those who wander are lost;
The old that is strong does not wither,
Deep roots are not reached by the frost.
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