Thread: Newbie question
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Old January 2nd, 2001, 09:30 PM

WhiteHojo WhiteHojo is offline
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Default Re: Newbie question

It seems I am the patron saint of reviving old Posts. Here's number 2 for the day.

The topic is appropriate for these questions.

1) What the heck do the repulser/tractor beams do? I know they pull/push stuff but at what rate? Does the number of wpns affect the rate?

2) How is the order of production determined by the computer? Say I have 25 planets all w/prod orders but only 10 projects worth of supplies avail how does the computer pick which are done? Is there a priority list somewhere I could modify? (I hate it when I have my front line worlds set to build WPs on emerergency but nothin gets built cause some older worlds are building toilets or something as worthless, so naturally the frontier world dies shortly after due to no defenses) And don't bring up the "put queue on hold" option - anyone ever tried to put 24 planets on hold just so 1 stinkin planet can be assured of building a WP? It's a pain in the butt... which brings me to...

3) Any way to select a queue to put on hold from the colonie or production screens? Any way to toggle all colonies on hold all at once? I haven't found it if there is.

4) this is to all the mod geniuses out there - Is there any way to alter the strategic combat file (if there is such a thing) to try to keep your ships from approaching an enemy any closer than the max range of your ships weapons? (ex - My ship A attacks enemy ship B. Ship A has wpn w/range of 5 and moves at rate of 3/turn. Ship B has wpn w/range of 4 and moves at rate of 3/turn. In Tact combat you would close rapidly till got w/in range then try to back off each turn taking advantage of your superior range on your wpn. In Strat combat the computer just seems to charge in as close as possible disregarding wpn range altogether. My strategy is set to optimal wpn range (whatever that means)...)

5) Also to MOD guys - in one of the game files the MegaEvil Empire settings are show as follows: "AI Uses Mega Evil Empire
:= True
AI Mega Evil Empire Threshold Score Thousands := 500
AI Human Mega Evil Empire Score Percent
:= 170
AI Computer Mega Evil Empire Score Percent := 250"

What does the 3rd and 4th settings do/controll? The score threshold appears to tell the cmptr to consider a human empire M/E when their score reaches 500,000. But what about the Last 2? Is the 170%, when the human score is 170% of the 2nd place AI? If so, what does the 250% do?

Is Mega Evil status a all or nothing type thing or is it an individual empire type thing. (will one AI empire consider you M/E if you score is 170/250% of theirs even though you aren't to that level for other empires?)

Better stop for awhile and see what kind of response I get on these b/f I ask any more.

Thanks in advance
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