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Old May 12th, 2009, 03:17 PM

Illuminated One Illuminated One is offline
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Default Re: Enhanced Gameplay Mod [project]

Quote:
Originally Posted by Zeldor
- tartarians: the really bad thing about them is how insane paths you can get from them, like lvl7 without boosters! and they make late game really boring, all that wishign for chalice, casting GoH, GoRing, then trapezeing A2E3 tarts or using them as heavy spellcasters. You no longer have your nation. You have tartarians backed by your mages [usually just making gear for them or assisting as minor casters in battles].

- fetishes: they are micro, way more micro than clams, they are the definition of what should never exist in MP game, they are cool in limited quantities, not when you have tens of them

- llama's thug mod: sure, I will take a look

- joining mods: I wanted to use llama's tool from the beginning, that's why it is called a mod pack

- changed balanced because of some stuff removed - some things could be controversial, maybe QM will get convinced to create more radical version of CBM with real balance things, that didn't get through, if not, I may do smth like that for next version, boosting some weaker nations and nerfing clearly overpowered [so mainly ones with recruitable SCs]

I want a mod for a people that are bored with many late-game aspects, nations blending into the same mix of summons and only same things used. There are way too many games ending in draws or with people disappearing because they no longer want to handle all that late game mess.
I agree to most points, but I think removing them would unbalance the game even more.
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Quote:
Originally Posted by Burnsaber
Nah. You just run into the first sign of "brokeness", the "warping". the term originates from MtG, very powerful effects warp the game, creating this sort of hypothetical vortex that sucks all other stragedies into them. The gem generators have been rampant for too long, now people just can't imagine anything else to do. Seriously, there is a lot do with machaka other than fetishes, I'm just getting trounced by meglobob's machaka in Cripple_Fight and I'm playing Vanheim! I have freaking skinshifters, blade winds and thunderstrikes!
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I'm not that experience but it doesn't look like the strongest nations (Hinnom, Niefel, Caelum, Formoria for EA, Pangea for MA, Ermor for LA) can use them. Sauro and Pythium can iirc, but they are very strong overall afaik. LA R'lyeh can too but they had a big nerf.

So if gem generators are so strong that you will want to use them, and only weaker nations can forge them en masse, you are now removing the strongest strategy those nations have...

If I'm wrong and everyone just forges them with indie mages then why not just change the boosters/indies so that they cannot forge them?
Then you'd either take a nation who can or pay for a god who can.

Micro could be cut down a lot if instead of forging them you would summon them as creatures. Just CTRL-M once.
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