Re: Unsanity... surely this is modness! MA Mod-heavy game. Recruiting
Word of warning.
Mytheology + CPCS + Holy War might go over the in-game limit on modded spells (IIRC it was 133 spells). They'll probably fit, but there probably won't be any room for modded nations (since those usually add national spells).
If the combined mod crashes the game, try to remove the "Curse of the Four Horsemen" spell from CPCS (along it's nextspells), that will free 5 more slots.
One solution is also to just overwrite national spells from nations which are not in the game. It's pretty easy to write too. Just replace the #newspell line with #selectspell "XXX"
I'm just itching to join, but I'm at my limit on MP games. Perhaps I'll get quickly eliminated in one..
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