Re: Basic modding Question: Adding a new ritual spell
Thanks llamabeast.
What I’m thinking was inspired by the discussion in the Enhanced Gameplay thread, in that inevitably, games degenerate into a race for the big end summons with little variation. What I’m proposing is introducing a mass scale opportunity for nations to gift of reason any unit they wish be it summons or national units, emphasising a very enjoyable component of the game – that of thugging.
Players could then focus on developing champions from their units and summons and tailoring them to their opposition. (could you imagine the fun with blessed thugged up Burning ones??) Armies would now be composed of massed mundane armies led by scores of champions backed up by mages. It would take the emphasis off of the end game summons (though still powerful) and get players building thugs through out the game, in my view an awesome prospect for further tactics and strategy.
It would mean that nations like Man and Marverni to name a few, would actually have an opportunity to be competitive - having the ability to build tailored champions from summons to put the hurt on opponents, and seeing as all nations generally have easier access to different summons, there would be a lot of variety in the champions fielded.
Ulm would now be considered the ultimate trading partner and worth keeping around due to the demand for equipment to furnish all these new thugs. An arms market could develop as demand for Fire gear would be high for those facing Neifel and after the threat is removed, they would be dumped for sale as a nation re-equips to face the next opponent (water gear for Abysia for example) (Just thinking as I type…)
So with that in mind, if I create 7 versions of this spell, 1 for each path - that should work? Also, have I formed my little mod properly? Any mistakes?
If I copy Gift of Reason how do I make the spell cost nothing?
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