Quote:
Originally Posted by Mobhack
The Nationalists will likely have twice your infantry, since they are cheap and of low experience and morale compared to yours.
Are they advancing? - they will then have more points than you if so.
"An assortment of tanks and artillery" - what exactly, since off-map arty and armour can be expensive. If you bought ammo bunkers to service your mortars - they are 200 odd points each.
"Hordes" of enemy low quality infantry can be held with a couple of MG and medium mortars - and every rifle coy should have about 2 MMG and 2 mortar tubes attached.
Simply receive the enemy with your riflemen at the halt, and a good field of fire for the MMG ahead of them. Dose their advance elements with MG and mortar fire, backed up by your riflemen on any that get within 500m. Direct your arty onto them as well - use your rifle company commander as spotter if no FOO nearby. After 3-4 turns of pounding then they should start to break. (You should have some scouts with weapons turned to range 1 ahead of your rifle line to spot them early).
You say you have some tanks - all you need against the Nationalists is Cupola MG fires from an armoured car or tankette or 2 in support of each rifle coy as they are bullet proof, provided you keep out of ATR range.
So stand still and form a firing line, pound them till they recoil and only then follow up. If they get frisky once again form the firing line and service them till they break and rinse and repeat.
Cheers
Andy
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Probably should have mentioned it, it's an meeting engagement.
My assortment of artillery and tanks are two Platoons of Type 89's, 1 Platoon of Renault Type 87's, 1x 150mm Battery (O-B), Battalion 75mm Guns and a Strike Element (Aichi D1A).
I do have MG's and mortars actually pounding the h*** out of the main attack and they are all placed further back (so they are out of range). But there are simply too many squads firing at my troops, they have a huge advantage in firepower I would say. And to make things worse; a Platoon of FT-17's (MG) are also advancing on my position and the only thing standing in their way is a 75mm gun with half it's crew dead. My tanks are locked in combat on my center and left flank. Most of my Platoons are actually defending, and have done so for about 6-7 rounds now; but they just cannot stem the tide. The enemy squads have also had too many lucky shots at my squads (which are in cover), pinning them and eventually forcing them to retreat.
My artillery has pounded them for 2 turns now, but the problem here is that it takes about 4.3 rounds before the shells starts dropping (yes, I'm using an FOO). In about another 3.5 rounds my D1A's will come swooping down, but I fear that it is to late for 1st Company.