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Old May 15th, 2009, 11:31 AM

Lt. Ketch Lt. Ketch is offline
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Default Re: Dealing with the Infantry Peril

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Originally Posted by RVPERTVS View Post
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Originally Posted by Ironfist View Post
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Originally Posted by PPoS View Post
My artillery has pounded them for 2 turns now, but the problem here is that it takes about 4.3 rounds before the shells starts dropping (yes, I'm using an FOO). In about another 3.5 rounds my D1A's will come swooping down, but I fear that it is to late for 1st Company.
You can plot arty from the very beginning, with their tubes turned off. When the enemy shows up, turn their tubes back on. Thus you will have no delay. Later you can shift them with your spotter (much better if the spotter has LOS).

And I think the delay for arty is related to your FOO and arty's exp, AND the caliber (represented by WH) of your guns. So if your arty is 105mm PL or 75mm PL, they will drop much faster anyway.
Very Interesting. Can you explain this a little better please? What do you mean by "you will have no delay"? AFAIK you´ll have the same delay but your tubes won´t fire, you mean you´´l have to keep switching targets?

Thanks in advance
It took me a while to figure this out to, but it works great.

Plot your artillary where you want it during deployment. This normally means it will fall before anybody goes. However, rather then letting it fall on nothing, before you quit deployment go into the bombardment menu, view the unit and click on all of the guns. This will turn them off so nothing will fire even though it's plotted.

Then comes the fun part. The battle has progressed to the point when the enemy has occupied the space wehre you plotted your artillary at the beginning of the game. Assuming that you have not replotted any of the guns, you will be able to click on the name of the unit and it will re-plot the units guns in the original hex with no deley. Since the gun was plotted there and then consiquensly never moved, it's a simple matter to just load a shell and pull the trigger. Just remember to turn the tubes/guns back on.

You can also plot your artillary in advance, then the turn before it comes in, if the enemy is not there, move it until the delay goes back up a turn or two. I do this a lot. It's a bit of a bear though because your spotter has to have good field of view to do it accuratly.
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