Thread: Mod Sentience
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Old May 17th, 2009, 02:57 AM
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Default Re: Sentience

Quote:
Originally Posted by HoneyBadger View Post
I like it. I like it a lot.

I'm all for making our Pretenders more important and special, and this seems like it would go a long way towards fulfilling that purpose.

Yeah, I think the typical pathing choices for Pretender builds should be extensively researched, and a lot of testing should be done to make the costs for this as balanced as possible, but I think this could have the potential to add a whole new dimension to MP.

One thing I'd like you to consider is that, if some Pretenders have this power, the ones that don't may have other strengths/abilities that could balance against this. I realize that there's a cost in points, but if there's a choice to make, say, a Dagon with the "sentience" ability, then Dagons without it might have better stats or additional abilities to compensate. In other words, it wouldn't always have to be a tradeoff in *just* the points involved.

On the flipside of that, there might exist a class of new Pretenders that are specifically "sentiencers", or whatever you want to call it, that either have that ability as their prime ability, or as their only real ability (outside of whatever magic paths they might have).
I totally agree that this has the potential to open up MP in new and damn fun ways - encouraging more summon usage and thug diversity.

Perhaps a good way to go about this would be to find out what the typical bless nations are in MA and what those typical blesses are..

I'll have to go a looking to see how one goes about modding actual pretenders - but having pretenders that have the sentience ability would be the best option - having scentience as an actual pretender skill, like summon allies for instance, would ensure that it stayed a pretender ability and not leveraged in to by a nations mages later on.


Quote:
Originally Posted by chrispedersen View Post
Problem is you're consuming a *lot* of spells slots out of a very limited number available.
Ok. How dificult then would it be to mod the actual pretenders to have this as a specific skill devoid of magic picks? As Honeybadger alluded to, this would be the best means to introduce a scentience capability ensuring it stays strictly a pretender option.
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