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Originally Posted by Burnsaber
Actually, I really don't know. I was thinking of #clearing the nation and then giving the recruitables.. I'll have to test this. I'll be sure to tell the results.
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So yeah. You can only mod one of the recruitment lists. So Dema alliance is absolutely out of the picture (it's probably for the best, the less units I add, the better). Is this already added to the mod wishlist? I'd absolutely LOVE to see #landrecunit/com & #waterrecunit/com commands.
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Originally Posted by Swan
1)About the "flood" spell, why you don't make it as a global that gives amphibian to all aquatic creatures?
like the fish amulet created by a/w, just on big scale.
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Not possible with current modding tools, I'm afraid.
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Originally Posted by Swan
2)Maybe another idea could be "dema alliance", an high level global that spawn dema's soldier on your coastal provincies?
if you do so, look at warcraftian troll berserk from warcraft: the frozen throne(spelling?): they are perfet(inmo) for some savagecrazysonofabeetchmaneatervicious headhunter.
they even came with comic relief already packed in if you need!
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Actually the Dema alliance too is out of the picture, due to some modding quirks.
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Originally Posted by Swan
3)Never played mp, but if the problem is late game, why not a level 8-9 conj spell, that summon a random big (very big) and angry(very angry) something from the sea? you know, kraken,giant snake,giant turtle, giant hydra,giant walrus,giant worm/wyrm,giant kraken, giant Nessie,good ol'Cthulhu(xxl size,ofc),giant wet teddybear and stuff like that.
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Well, Oceania will get the queens. Their graphics states them as at least size 5 and they'll probably have stats along the lines of Draikana pretender, so very thuggable, perhaps even minor SC's. Since they'll also diversify your magic, they'll make for a very nice late-game summon (costing water gems, to disencourage clamming)
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Originally Posted by chrispedersen
I like quagmire I think it fits on the idea of ice and water....
I could also see a battlefield version of haste - where the entire battlefield was covered in ice.
Hrm looking over the stuff I did - I also created Scylla and Charybdis two monster summons for Oceania. Way over the top tho.
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It seems that the crowd has spoken, the Quaqmire-effect stays.
Don't know, ice really isn't Oceanias forte. Besides, I probably have enough national spells for now. (Damn you spell limit, damn you! *shakes fist*)
I also thought about Charybdis, but since he'd be clearly aquatic, mjeh. Oceania doesn't need any more UW power, it needs something to wield on land (other than independents). Scylla is also somewhat implemented already (the Draikana pretender), so I just took heed from the legend and created the cursed queens.