Re: Script for combining multiple mods
I've found another issue, I'm afraid.
When renumbering of units takes place, it appears that new sites that have those units as recruitables don't get their #com and #mon renumbered appropriately. At least, you don't if you're combining the Antilarium4 mod.
Last edited by Gregstrom; May 20th, 2009 at 10:04 AM..
|