Quote:
Originally Posted by TheDemon
Quote:
Originally Posted by sansanjuan
So items, gems and money can be traded with your partner but no one else. Intriguing..
Has anyone written on dual nations regarding early/mid/late game synergies, forger/SC synergies, etc?
-ssj
ps sign me up
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Not sure how applicable that would be since your nations are randomly picked. In an ideal world you would be able to cover most paths and forge all the right boosters and useful items.
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Like Z said I was thinking along the lines of one nation (regardless) setting up for early strength (bless rush?) and the other mid/end game. One the forger/SC side one guy could completely forgo construction with the other being the item maker. Of course the one would miss out on golems, etc.
I wonder if some have tried to create "charmable chassis" for allies (e.g. thug with no MR items set in front line to retreat against charming cadre from allies nations). Nice if trading troops or seamless allies would be a feature in team games.
-ssj
PS Zel- how close would teams start to each each other?