Re: Mists of Time: Early Era Newish Player Game [recruiting]
Perhaps victory conditions can be somewhat dynamic? For instance, once it gets to teh stage where their appears to be a winner, ask players to declare them. If it is unanamous, then the leading player wins, if not, then those who voted for the leading player join in a campaign to rid the world of belligerents - who knows, maybe these belligerents may form a counter alliance and fight against them in a war for liberty.
Victory conditions that fit the evolution of the game rather than an arbitary number, would in my opinion, breath a bit of new life into the end game still with out it requiring a individual total conquest.
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