View Single Post
  #9  
Old May 23rd, 2009, 08:29 AM
hEad's Avatar

hEad hEad is offline
Sergeant
 
Join Date: Dec 2007
Location: WA, Australia
Posts: 228
Thanks: 18
Thanked 7 Times in 5 Posts
hEad is on a distinguished road
Default Re: Mists of Time: Early Era Newish Player Game [recruiting]

Perhaps victory conditions can be somewhat dynamic? For instance, once it gets to teh stage where their appears to be a winner, ask players to declare them. If it is unanamous, then the leading player wins, if not, then those who voted for the leading player join in a campaign to rid the world of belligerents - who knows, maybe these belligerents may form a counter alliance and fight against them in a war for liberty.

Victory conditions that fit the evolution of the game rather than an arbitary number, would in my opinion, breath a bit of new life into the end game still with out it requiring a individual total conquest.
Reply With Quote