Quote:
Originally Posted by hEad
Perhaps victory conditions can be somewhat dynamic? For instance, once it gets to teh stage where their appears to be a winner, ask players to declare them. If it is unanamous, then the leading player wins, if not, then those who voted for the leading player join in a campaign to rid the world of belligerents - who knows, maybe these belligerents may form a counter alliance and fight against them in a war for liberty.
Victory conditions that fit the evolution of the game rather than an arbitary number, would in my opinion, breath a bit of new life into the end game still with out it requiring a individual total conquest.
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My experience is that standard victory games usually grind down to a few players remaining, who concede to the one who is doing best once the game becomes more of a chore than fun. So it is usually an informal version of what you've described. What about deciding a given turn ahead of time -- 50,60, whatever -- that a vote is taken and then a sort of sudden death war ensues like you've described? That could be interesting, but it would depend on where the game was at.
I like VP games because it sets a goal for everyone. It does shape the way the game goes ahead of time. Decisions get made based on VPs needed. But, it also places a definite end point to the game.