Re: Oceania - Let's fix it. Mod discussion
Damn! Just when I noticerd that the Dema alliance can't be done (line of summons would just take up spell slots and be quite a "less-than-optimal" solution), I get all these nice sounding suggestions. If I ever get around to making LA Oceania, I'll be 100% sure to introduce these themes. Polynesian myth lore was a very intresting read.
I actually have the .dm file about 60% complete. Graphics about 95% complete. I'm starting for the EA Oceania one (due to thematic stuff, I'll make a different mod for EA and MA Oceania) The changes to EA Oceania in a nut-shell:
-- Land recruitables changed to Son of Selkie & Daughter of Selkie
-- Knights of the Deep will get nerfed. Reduced stats & capitol only.
-- Triton Kings get H1 (to make bless somewhat useful)
-- A3W1 Summoning spell for Selkie (mage A3W2N1 seducer on land, A1W2N3 animal spawning seal on water) and the Cursed Queen summon spell W5H1 (size 5, 100hp, W2N2 with 210% S/D and 100 W/N/E picks)
-- 1N1W & 2N1W Land summons for ichtysatyrs and ichtycentaurs respectively.
-- The Flood national spells. A2W1 spell that gives mist & rain, W5A2 coming of the flood by llamabeast and W4 "Will of the Kings" that sends a Tidal Wave event, if I find a way to make it only target coastal provinces.
-- 1E1W land summon for "Merman Knights", they are rich sons of merman traders who can afford iron equipment (on sea the armor will rust however).
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