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Old May 25th, 2009, 12:26 AM

TheDemon TheDemon is offline
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Default Re: Noobs vs. Vets III: Revolution, MA, CBM, Under Construction.

The NAP created a quite interesting situation. I think no matter the odds or nations, a vet will be able to expand at around twice the pace a noob will, as long as he doesn't have to worry about defense. Whether it benefits the game or not on a big map is probably up to debate. On a small map, I would keep it for sure.

Another consideration that I think hurt the noob team in the last game was the starting locations. Not that I want to fault you for them, but this game if they are preset the noob team should be spread over the same number of provs per player as the vet team. I seem to recall discussion on the vet IRC channel that the noob capitals were quite close and there was a big gap between the teams. Obviously its bad especially if you keep the NAP that any of your players get choked for territory early, especially by teammates.

On my alternating nation choice idea, probably the only efficient way would be to have each team work out a ranked list and submit it by PM to a neutral party (or the host). I mean, last game each team pretty much produced a list anyway, and since vets had priority we produced our list first then the noobs produced their list, which technically speaking takes twice the time.

One last thing, make sure you re-specify what counts as noob. Some of your players from the last two games have definitely graduated.

And finally I would have to think long and hard about my participation. I'm not sure I can handle the dedication to another team game.
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